Battle for Balance

This is a balance patch to increase enjoyment in both the Competitive level of play and the Casual level of play. We decided to make a patch that doesn’t drastically change every aspect of combat and see what the effects are with a chance for iteration.
General Balances (Affects all Classes)
- Flinch time increased from 0.8 to 0.9 for all 2-handed weapons
- All minimum windup speed increased to 0.4
Archer Balances – The Archer class has been slightly reworked **
- Archers no longer have an added backstab damage bonus when attacking from behind
- Bolts, Arrows and Stones no longer flinch players. Instead they will remove the sprint state from players hit
New
- Introducing the New Mason Marauder and Agatha Arbiter Vanguard Skins ($4.99 each)
- Each skin come with a new helmet
Changes
- Tournament mode added
- Set bTournamentMode=true in _Game.ini under AOC.AOCGame
- or, start the server with ?tournament on the URL
- or, “admintournamentmode” console command to restart current map in or out of tournament mode
- Follow the in-game instructions
- Tournament mode does:
- Enable ready-up
- Disable team damage spawn penalty
- Disable ping kick
- Disable auto-balance
- Auto balance now selects from a threshold of the 1/5th most recently joined players on death
Fixes
- Removed first person fire particles
- Fixed sprinting players being flinched in release stage
- Fixed ripostes after a kicking only dealing kick damage
- Returned Catapult projectile cam
- Knights can now wield all shield types with the flail
- Firepots no longer flinch targets hit
- Loadout can no longer be changed on the fly in specified location in the Arena FFA map
- Friendly fire penalty is now a server side option. (Default On)
- Fixed “Fire Nemesis”, “Fire Starter”, “Sands of Time” achievement (Removed “Just a Flesh wound”)
- Fixed Javelin always appearing in archer’s back
- Fixed Score failing to update when players join matches in progress
- Fixed floating weapons in Arena
- Ammo box Icons now appear on Mason team
- Becoming king no longer counts as a death
- Selecting random in class select now randomizes your weapon loadout as well
- Coldfront Optimizations (Visual blockers and reduced npc time in each area)
- Only admins have access to Remote Events
- Added Platform to Catapult to prevent sinking into the Landscape on exit on Coldfront.
- Coldfront Balance (Increased Health on Drawbridge in Coldfront from 20000 to 30000)
- Update to the uploader – Added the Curated Workshops for users to upload Weapon, Helmet skins and more…)
Chivalry: Deadliest Warrior
This is an SDK patch to bring Deadliest Warrior to a more user friendly sat in order to encourage User Generated Content such as custom maps and mods
New
- SDK updated to be on par with C:MW (maps and mods are easier
- Loading up the game no longer takes a long time due to Workshop subscription
Fixes
- Correct player count now shows in server browser
- Frigid Kill volumes added to water touch
- Frigid tree meshes now using proper materials
- Block volumes added to pieces of ice
- Acropolis grass clipping and collision fixed on wall
- Moor has an updated blocking volumes
- Pirates and Ninja elite helms no longer float in the air
- Precached scaling set on all helmet static meshes
- Updated Korean translation
Looking for a previous update? Check out our update archives.