Our story begins with a group of MOD enthusiasts

who dreamed of creating games that needed to exist, and would stop at nothing to bring the ultimate version of them to market.

Chivalry: Medieval Warfare

This bold and risk-taking group blended the FPS, Fighting Game & Third Person Action genres to deliver the first multiplayer slasher - Chivalry: Medieval Warfare.The Studio incorporated in 2010 and began building the game from the start to be “instantly fun”, these self-publishing dreamers captured an organic audience on YouTube and created enormous success.

Leading to Chivalry being the best-selling Steam game during the week of Christmas 2012 and that is when we knew we created something really great.

Lesson learned

We were then able to open a Toronto office as the central hub of collaboration and creativity and launched the Deadliest Warrior.

In 2017, Torn Banner shipped the PC Action game, Mirage Arcane Warfare. While it was not a commercial success (in part due to market saturation of similar titles such as Overwatch), we learned a great deal about production, how to extend our core melee combat system to other genres and the importance of managing the creative vision within our team.

Our future

In 2021 we launched Chivalry 2 which sold 1M Within the first two months of launch, across PC, Xbox and PlayStation platforms and gained further success with the Steam Launch in 2022.

Today, Torn Banner is looking to expand our team while we aim to grow to the scale of our creative potential and shift to multi-project productions.

2007

Age of Chivalry mod

A team comes together to blend the FPS, Fighting Game & Third Person Action genres and deliver the first multiplayer melee slasher.

2012

Chivalry: Medieval Warfare

Chivalry is released and becomes the best-selling Steam game during the week of Christmas 2012.

2013

Toronto office opens

The success of Chivalry: Medieval Warfare allows us to open a Toronto office and begin working as a unified team.

2013

Chivalry Deadliest Warrior

The inventive Deadliest Warrior DLC releases, while Chivalry begins to receive ports to PlayStation & Xbox.

2017

Mirage Arcane Warfare

While not a commercial success, from Mirage we learned a great deal about production & managing creative vision within our team.

2021

Chivalry 2

We launched Chivalry 2 which sold 1M within the first 2 months of launch, across PC, Xbox and PlayStation platforms.

2023

Today

Torn Banner is looking to expand our team while we aim to grow to the scale of our creative potential and shift to multi-project productions.