Building the best team and the greatest games
We believe great games come from great people. We aim to realize the potential of the best game artists, designers, developers and creatives, all while tapping the passion and feedback of diehard fans of our games.
We want to take on challenging ideas that - when forged into reality with drive and focus - create truly powerful and unique games that are remembered forever.Discover open positions
Our storyTorn Banner began with a group of mod enthusiasts who dreamed of creating games that needed to exist, and would stop at nothing to bring the ultimate version of them to market.
Age of Chivalry mod
A team comes together to blend the FPS, Fighting Game & Third Person Action genres and deliver the first multiplayer melee slasher.
Chivalry: Medieval Warfare
Chivalry is released and becomes the best-selling Steam game during the week of Christmas 2012.
Toronto office opens
The success of Chivalry: Medieval Warfare allows us to open a Toronto office and begin working as a unified team.
Chivalry Deadliest Warrior
The inventive Deadliest Warrior DLC releases, while Chivalry begins to receive ports to PlayStation & Xbox.
Mirage Arcane Warfare
While not a commercial success, from Mirage we learned a great deal about production & managing creative vision within our team.
We launched Chivalry 2 which sold 1M within the first 2 months of launch, across PC, Xbox and PlayStation platforms.
Torn Banner is looking to expand our team while we aim to grow to the scale of our creative potential and shift to multi-project productions.